package game;

import utility.Sprite;

<<<<<<< .mine
public class GameSprite extends Sprite {
=======
public class GameSprite extends Sprite {
	private boolean isSelect;
>>>>>>> .r17

	public GameSprite() {
<<<<<<< .mine
		super();
=======
		super();
		this.isSelect = false;
>>>>>>> .r17
	}
<<<<<<< .mine
=======

	public boolean isSelect() {
		return isSelect;
	}

	public void setSelect(boolean isSelect) {
		this.isSelect = isSelect;
	}
	
>>>>>>> .r17
}
